Evaluating efficacy and validating games for health
Then, we performed a prospective observational study with the ESS throughout the first 24 h postoperatively in 207 surgical in-patients.
We compared ESS with Modified Early Warning Systems (MEWS), and postoperative journal information.
Coventry University is a diverse and exciting place to work and we share the enthusiasm of our staff and students to be the best at whatever they choose to do.
As one of the City’s biggest employers, we offer some impressive benefits for our staff and are committed to delivering the very best opportunities.
There are pension schemes, a generous holiday allowance and flexible working opportunities as well as lifestyle benefits including childcare vouchers, discounted membership to the £4 million sports and recreation centre and schemes such as Cycle to Work and the CU Car Share initiative. My work is inspired by great video games that have changed the way I perceive the world and engaged me to become a master.For example, if you are sure that you can walk 1 mile without any difficulty, then your self-efficacy for that particular behavior is high.On the other hand, if you are quite certain that you would become exhausted and need to stop after only a few feet, then your self-efficacy for walking the mile is low (Table 1).My particular area of expertise is in serious games for health. She received her masters in Counseling and Consulting Psychology from Harvard University, her Ph. in Psychology from Stanford University and completed her postdoctoral fellowship at the Stanford University School of Medicine. Kato worked with international companies, government agencies and non-profits to strategically use serious games and gamification to improve customer engagement and patient outcomes.She was the founding President and CEO at Hope Lab where she led the efforts to develop and conduct research on Re-Mission, a widely acclaimed serious game evaluated in a multi-centre randomized trial published in . Her clients included Healthy Solutions (Netherlands), Sanofi (France), Janssen (Belgium), the Ministry of Health Holdings (Singapore), Hope Lab (USA), Halmstad University (Sweden) and Grendel Games (The Netherlands).
Search for evaluating efficacy and validating games for health:
Dieser Bereich wird in Zukunft ausgebaut und stärker strukturiert.